Hello,
Did anyone here use the GameplayKit framework in their project?
I'm planing to refactor an older platforming game and was wondering if I should convert my game logic to entities and components.
Theoretically, that seems like a good idea, but I feel like the technology is not properly maintained by Apple, so I'm afraid I might be wasting my time trying to integrate it.
Any opinions you have would be greatly appreciated :)
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The scene editor has the grid showing at increments of 10, 20, 40, 80, etc, depending on the zoom level.
I have a tile map that has the tile size set to 64 x 64, and I would like to make the editor rulers and grid match it, so I can easily align other sprites with the tile map using snap to grid.
Is there any way to adjust the editor's grid size?